Disenchanting in dungeons in patch 3.3

Enchanting is probably the number one most complained about thing in patch 3.3 (or at least was until last night’s nerf bat got the undead and paladins in an uproar). But hopefully this is all going to cool down a bit with what Bornaak just posted a short while ago.
His full statement is after the [...]

Icecrown Gunship testing cancelled (Update: for the EU)

Excited to jump in on the Icecrown Gunship battle today on the PTR? Too bad — Daelo has posted on the forums that due to instance server issues, today’s testing has been canceled. He posted that on the EU forums, so we’re not sure if that means it’s also canceled on the North American realms, [...]

Death to Whirlwind

Well, no, not death. But the synergy between Whirlwind and Titan’s Grip is, to my mind, the reason why Titan’s Grip was nerfed in the first place. The secret is in Whirlwind’s tooltip. For those of you who just hate reading floaty boxes, here’s the skinny: “In a whirlwind of steel you attack up to [...]

Sleeper Cartel hosts a Dead Man’s Party next Saturday

Those party hosts in Sleeper Cartel on Perenolde are at it again — they’re holding yet another in-game party, this time to celebrate Halloween, and it sounds like another player-run blowout: free food and drinks, costume and trivia contests, and lots more. There’s something called the Dead Man’s Run, and we have no idea what [...]

Officers’ Quarters: The fall surge

Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
Back in June, I wrote about surviving the summer, when raider interest wanes and many players go AFK for weeks on end. Now that fall is back in full swing, all those players are back. Many guilds find themselves [...]

Breakfast Topic: Which tier 10 bonuses appeal the most to you?

Blizzard has released information on the upcoming tier 10 sets in the 3.3 patch! Some of the bonuses have changed since their original inception. Set bonuses have been around since vanilla WoW. They were used as incentives to try to unite pieces together and provide extra abilities when you had enough of them. They’re not [...]